RevKoden wrote:Unpopular opinion:
I never like the idea of silent protagonist. I'd rather see it like ST's Sieg, that was PERFECT IMO. I don't care if anyone disagrees with me.
Going back to when I was a kid and this was a huge aspect of Chrono Trigger, I never liked it and never got it. IMO there was never a time where the silent protagonist was a "good idea" in a heavily narrative based RPG (some dungeon crawler like Eye of the Beholder: whatever, the story isn't really that important there). I will say I like it in games with extensive dialogue selection, ex I felt it was fine in Persona (and assorted western RPGs, particularly from Bioware) as your character isn't really "silent" since you are constantly picking dialogue and such.
But how it was done in most of the Suiko games? Meh, Suikoden III is all the stronger for having its leads talk.
Looking back at most of this thread is kind of funny though. When OP made this post in 2005, I wouldn't have characterized the silent protagonist as particularly uncommon. He/she must have been new to JRPGs.