Silent main character?

Ask any questions about the gameplay system within the Island Nation Wars here.
User avatar
patapi
Forum Moderator
Posts: 2515
Joined: Sat Jun 12, 2004 3:55 pm

Postby patapi » Mon Nov 28, 2005 6:02 am

Moonbay wrote:What got me was--he was a silent character--yet his mouth was moving a LOT in the opening movie...LOL


Figures. He sure has a lot to talk about in Rhapsodia. He's only "silent" in his own game because of the game requirement, if anything.

User avatar
Moonbay
Posts: 398
Joined: Fri Apr 08, 2005 12:30 am
Location: Ceremonial Site

Postby Moonbay » Tue Nov 29, 2005 1:55 am

patapi wrote:
Moonbay wrote:What got me was--he was a silent character--yet his mouth was moving a LOT in the opening movie...LOL


Figures. He sure has a lot to talk about in Rhapsodia. He's only "silent" in his own game because of the game requirement, if anything.


LOL

Maybe he lost his voice sometime between Rhapsodia and Suikoden IV and could only speak coarsely.....
Playing Suikoden III......

User avatar
Artificity
Posts: 15
Joined: Thu Nov 24, 2005 5:57 am
Location: The Philippines, foo'

Postby Artificity » Sat Dec 03, 2005 4:35 pm

No, I did not play SIV but the topic seemed relatively general anyway.

The charm behind silent protagonists, especially in Suikoden, is that since they don't have any spoken dialogue, we can all safely assume that what they "say" is always the right thing to convince 107 other characters to band behind you. We don't get to nitpick what he says or even get the chance to think that what he just said was annoying saturday-morning-cartoon-perk-me-up drivel. Instead, we all just assume that he said something either awe-inspiring to drive the morale of all his men or the perfect yet succinct phrases that just seem to work magic. I don't think they do it for us to identify with him; they do it because every other character will want to, simply because what he says is right.

I've always thought that Tenkai's had that irrefutable charm that allows them to take control of destiny, but giving it an actual "Form" wouldn't give it any justice no matter how hard the writers try.
Lampdragon bandits fo' lyf, biznatch! <3

User avatar
Sagiri
Posts: 293
Joined: Sat Jan 17, 2009 5:27 am
Location: Not telling!

Re: Silent main character?

Postby Sagiri » Sat Jan 17, 2009 5:55 am

No, except for the dialogue boxes, the heroes don't speak. Personally, I think it's really hot that they're all so reclusive. Especially Lazlo, because he and everyone else has good reason.
It's a pinky promise. If I break my promise you break my pinky.

Heptade
Posts: 34
Joined: Thu Sep 29, 2016 10:57 am

Re: Silent main character?

Postby Heptade » Tue Nov 08, 2016 6:12 pm

I don't really have a problem with that. It's not like he's a mute; it's just that the player chooses every word he says. I would have liked the selected lines to be voiced, though...

I have more of a problem with Tir McDohl not saying anything in Suikoden II, actually.

RevKoden
Posts: 56
Joined: Sun Jul 08, 2012 4:29 am

Re: Silent main character?

Postby RevKoden » Mon Dec 05, 2016 6:14 am

Unpopular opinion:
I never like the idea of silent protagonist. I'd rather see it like ST's Sieg, that was PERFECT IMO. I don't care if anyone disagrees with me.

Antimatzist
Posts: 2563
Joined: Sat Apr 19, 2008 9:48 am
Location: Germany, yeah baby
Contact:

Re: Silent main character?

Postby Antimatzist » Mon Dec 05, 2016 11:11 am

RevKoden wrote:Unpopular opinion:
I never like the idea of silent protagonist. I'd rather see it like ST's Sieg, that was PERFECT IMO. I don't care if anyone disagrees with me.

In the time of voice acting in games, the silent protagonist just doesn't work anymore. The idea of the silent hero itself is debatable (I also don't like it and it doesn't really serve any purpose in story-heavy RPGs), but it's just awkward. Suikoden IV is a bad example of this. In Suikoden V, they tried to introduce more life with the prince, which is cool, but he should've just talked normally.

Algus
Posts: 13
Joined: Sat Apr 28, 2012 3:29 am

Re: Silent main character?

Postby Algus » Mon Dec 05, 2016 8:33 pm

RevKoden wrote:Unpopular opinion:
I never like the idea of silent protagonist. I'd rather see it like ST's Sieg, that was PERFECT IMO. I don't care if anyone disagrees with me.


Going back to when I was a kid and this was a huge aspect of Chrono Trigger, I never liked it and never got it. IMO there was never a time where the silent protagonist was a "good idea" in a heavily narrative based RPG (some dungeon crawler like Eye of the Beholder: whatever, the story isn't really that important there). I will say I like it in games with extensive dialogue selection, ex I felt it was fine in Persona (and assorted western RPGs, particularly from Bioware) as your character isn't really "silent" since you are constantly picking dialogue and such.

But how it was done in most of the Suiko games? Meh, Suikoden III is all the stronger for having its leads talk.

Looking back at most of this thread is kind of funny though. When OP made this post in 2005, I wouldn't have characterized the silent protagonist as particularly uncommon. He/she must have been new to JRPGs.

RevKoden
Posts: 56
Joined: Sun Jul 08, 2012 4:29 am

Re: Silent main character?

Postby RevKoden » Mon Dec 05, 2016 11:24 pm

Algus wrote:
RevKoden wrote:Unpopular opinion:
I never like the idea of silent protagonist. I'd rather see it like ST's Sieg, that was PERFECT IMO. I don't care if anyone disagrees with me.


Going back to when I was a kid and this was a huge aspect of Chrono Trigger, I never liked it and never got it. IMO there was never a time where the silent protagonist was a "good idea" in a heavily narrative based RPG (some dungeon crawler like Eye of the Beholder: whatever, the story isn't really that important there). I will say I like it in games with extensive dialogue selection, ex I felt it was fine in Persona (and assorted western RPGs, particularly from Bioware) as your character isn't really "silent" since you are constantly picking dialogue and such.

But how it was done in most of the Suiko games? Meh, Suikoden III is all the stronger for having its leads talk.

Looking back at most of this thread is kind of funny though. When OP made this post in 2005, I wouldn't have characterized the silent protagonist as particularly uncommon. He/she must have been new to JRPGs.

Exactly. But i don't think Persona is a good example, Persona also had quite a background and personality for the silent protag and yeah Prince has TOO much personality, i'd rather him talking.

User avatar
sticky-runes
Posts: 1852
Joined: Wed Nov 14, 2012 2:29 pm

Re: Silent main character?

Postby sticky-runes » Sat Sep 16, 2017 6:33 am

I find that i like silent protagonists more nowadays. When I play Skyrim I imagine my own backstory for the character I've created, and think about how his past experiences affect the decisions he makes during the game, and the kind of relationships he forms with other characters. Being left to your imagination has always been a big part of RPGs, I think.

Obviously in a Suikoden game, you can't design the character or decide the protagonist's sex or race or fighting style. He has a predetermined backstory, and I take that to heart while I'm playing the game and imagine how he might be reacting during conversations. I like having that freedom in a video game.

I think the silent protagonist just hurts S4 a bit more because the supporting characters don't have very rich dialogue compared to other Suikoden games. So I'm using my imagination to flesh out some of the other characters, not just the main character. Playing Suikoden Tactics (where Lazlo does talk and the other returning characters have more dialogue in battles and campfire scenes) also helps give the characters more meat in S4.


Return to “Suikoden IV”

Who is online

Users browsing this forum: No registered users and 2 guests