sticky-runes wrote:A quest where we team up with Bartholemew to take down some Kooluks would have been awesome. It could have been the mission we needed to gain support from Nay, instead of just going there to talk to the chief and recruit a couple of cake shop owners.
The Illuya tragedy should have had more of an impact on the story. As it is, Illuya's destruction really only serves as Kooluk's impending attack against Obel and the other islands.
The quest for Middleport was daft as well. Show up and kill a monster that turns out to be the lord's pet. Why would a fop who runs the most fancy looking city in the Island Nations even own a kraken that wants to sink ships approaching his island?
-Yeah it's pretty bizarre to make a couple of cake shop owners non-optional. How can they help actually apart from the fact making tasty buns to the soldiers?
Yet i didn't completely understand whether they join as representatives of Illuya or Nay.
But a quest with Bartholomew...well yeah but he should be non-optional in that case.
-Maybe he wanted to avoid visitors? Or he doesn't want anyone to learn the fact about his ties with the Cray Trading Company? But still this monster lurks around even after defeating it.
Basically SIV lacked of any real quests when making alliance with other islands unfortunately. There weren't no bosses unlike other Suikodens. Only Moving Isle was a real boss. The most you did in other islands was just fight against some Gaien Knights/Kooluk Soldiers.
Antimatzist wrote:And the only time rune cannons are in a story focus in IV is when you talk to Pablo after you recruit Warlock and Pablo says, that you should stay away from the muzzle, alluding to the dangers of them you see in Tactics. Wow.
Actually you became aware of Rune Canons existence as early as the game starts. During the First Engagement don't other Knights shout "Rune Cannon Fire!"?