Technical questions about Suikoden

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tobito
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Joined: Fri Aug 17, 2018 3:25 am

Technical questions about Suikoden

Postby tobito » Fri Aug 17, 2018 3:45 am

Greetings,

I'm planning to create a level editor for Suikoden 1 & 2 (as starting point).

Basically, it will be able to add/edit things: character, maps, dialogue, ecc.
Think of it like an rpg maker, that inject features directly in the game.

For now i've succesfull extracted the data structure of the sprites and environments.
Currently working on the logic of the foes (you know, when you're dying but they just attack, say, full health Humprey), but that's a bit complicated 'cause i don't know the assembly of the MIPS, thus i'm gonna find the pointers and work my way differently.

Nooowww... Is there someone who have already these info or maybe other things that might be handy? Can you share all your info with me?

Thank you

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