I'd say just do your best to stick by that map, and don't sweat it too much. The topography in these games has always bothered me a little bit. That map doesn't necessarily gel well with the game play, in my opinion. For example, Banner Pass has always bothered me. You leave Banner heading north, and then you continue north a ways, then you start traveling predominantly east, with maybe a few north or south jogs, and then arrive to the south of a gate that should be the southern border of the country you're in. I assume they just broke some form of the 180 rule, so they didn't have to show you only the back of Varkas, his men, and the gate, but it's still annoying, if you're trying to reconcile your bearings with what you've been told in the game. And unless Tinto and South Window have outposts in the Badlands, they had to cross hundreds of miles of it in order to invade the Moravia area, and they apparently didn't annex any of the territory along the way. This is a trip that nearly killed Viktor, if you can even guess why he might have made it, looking at the map.
I was working from a different map, that has Toran smashed a bit along its north-south axis. These are all fan-made anyway, so they're just guessing to some extent. I can't imagine Mt. Tigerwolf is only 500 meters high, for one thing. That's less than 2,000 feet high, and you either visit it in summer, or Toran is a fairly temperate part of the world, and it's covered in snow and ice. Meanwhile Mt. Seifu is 30 meters shorter, and 2 or 3 degrees of latitude farther north, and there's not even an icicle on it, as I recall.