Fliktor's reasons to go to Jowston
- gilgamesh31
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Re: Fliktor's reasons to go to Jowston
Oh well thats ok then i did take German at school but can only remember a hand full of words now, im really interested to see how accuratly the suikoden games can be produced by the fans. By that i mean rune magic, unites etc. From what ive seen of the exit fate fan game it didnt transfer to well although i admit ive never played it just seen a video. Will you be using the suikoden II sprites of characters/enemys/locations?
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Re: Fliktor's reasons to go to Jowston
yeah, mostly Suikoden II sprites, I guess. I dont know if we can include unites, but Runes, blacksmithing will be included.
But I don't want to talk too much about that if I don't have any screens or actual info, yet. Too much fan games will never be finished, so I am cautious.
But I don't want to talk too much about that if I don't have any screens or actual info, yet. Too much fan games will never be finished, so I am cautious.
- gilgamesh31
- Banned User
- Posts: 312
- Joined: Wed Oct 06, 2010 12:21 pm
- Location: London, England (Sarady)
Re: Fliktor's reasons to go to Jowston
Yeah thats probably a good call. I'm planning a game myself but i havent shared anything yet, i want to have some work to show first. unites arnt really a must for me even though its a series staple. Runes though...its just so different from your conventional RPG MP systems could it even be done on RPG Maker?
If it's not found out, a lie becomes the truth.