KFCrispy wrote:Valeria has the critical Falcon chance, which is 5x.
I'm always telling everyone this but because they all get Kasumi noone remembers! The Falcon rune has changed a lot over the games, however almost all the runes have, I believe the only truly consistent ability rune that has been in all the games is the Shrike rune with its 2x damage unlimited use ( did Sagiri in GSV have unlimited use of it? ).
Falcon Rune incarnations:
Valeria - 2x damage, -5% chance to hit
Anita - 2x damage, -10% chance to hit
Valeria - 2x damage, -10% chance to hit ( or 5x damage if critical hit, can't miss )
None - Phoenix is not the same!
Kika - 3x damage
Belcoot - 3x damage, once per battle, unbalanced
I dont recall the exact percentages that were taken away from the accuracy, I know it was higher chance to miss in GS2, am not sure if Kika's one could miss.
Kika really is the anomaly here, especially in Suiko Tactics where the Falcon rune gets expanded to a variety of attacks. I assume the higher damage multiplier was an answer to the smaller parties?
Generally this is pretty easy to explain if you regard just GS1/GS2/GSV, the characters trained under Haia. Valeria and Anita are rivals, they are very similar in style using rapier type weapons but it is clear that Valeria is the more skilled. This is why she was given the 5x damage critical in the second game, to set them apart and leave Valeria on top. Belcoot uses a massive 2H sword rather than a rapier, which you would expect to do more damage due to the weight and muscle behind it - I think also because of the size of the sword that is why Belcoot is unbalanced after using it, it must be taxing to do that kind of technique with a sword so large.
Suikoden V was a bit weird with all the ability runes. Apart from the Shrike rune none of them bothered to have unique looks, they just did normal hits and multiplied the damage done. This makes it a little more confusing as to why Belcoot is unbalanced after his attack but I guess it was a balancing issue in the game, he would have been far too strong if he could Falcon every round, even if it was only 2x damage.
I find it quite annoying that the 'Falcon Style of Fencing' is getting less and less defined, if they're not careful they'll soon destroy the Falcon Rune and Haia's image by spreading it too thin. Is not the point of a fighting style that all pupils are the same? Otherwise how do you know its that style!? IMO Belcoot ( though his story is great ) shouldn't have been trained under Haia, its as if they put that in there just because they wanted a Falcon user in the Sacred Games.