The reason I ask is because even now without a Fury or a Double-Strike equipped to either of them I am able to do 1200 damage to a stone golem in the final dungeon.
Sorry. I thought that meant "with", not "without".
Chris_Lightfellow wrote:Let's see if I can remember my final party. I haven't played in a while
Hugo-True Fire and Wind- he healed and attacked with his runes
Geddoe-True Lightning and Thunder-he did some serious damage with his rune
Chris-True Water and Phoenix-she was my healer since that phoenix thingy didn't do squat, she wasn't half bad with her sword either
Emily-Haziness-she was my main regular attacker, that girl's swing is awesome! she once got 10 hits in!
Salome-Water and Shield-he also helped with healing and used that spell that makes everyone beserk (can't remember what it's called)
Sasarai-True Earth and Flowing-mostly used protection spells and occasionally helped Chris out with healing everybody
And I think I had Tuta as my support.
MatildaWhiteKnightLeader wrote:it's okay since she can just attack with those 2 groups constantly while sasari and salome are for defense and healing support every turn.
MatildaWhiteKnightLeader wrote:3. Well Sasari's earth rune probably for defense. Salome can attack for decent damage, not great but decent. I'm also guessing you can use salome's shield for oath and healing. if oath is successful in making the other 2 groups beserk, it's okay since she can just attack with those 2 groups constantly while sasari and salome are for defense and healing support every turn.
Chris_Lightfellow wrote:It is magic based actually. I prefer using magic on the final boss because physical attacks never really took out that much for me.
MatildaWhiteKnightLeader wrote:this boss has a "magic reflector" spell. That's why i'm hesitatant with using magic, sure you can just unload the True Rune spells on the first turn, but after that the "reflector" spell can be cast, you have to adjust your plan of attack.
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