Suikoden 3: Multiple Swings
One major addition to Suikoden III that differed from the previous installments was that of a very extensive and customizable multiple swings system. Suikoden II had a small multiple swings system, but was just based on one factor and was largely random, and thus could not be counted on as a battle strategy. However, in Suikoden III, the number of swings a character reached was a large indicator of their usefulness in many cases.
This guide is subdivided into several sections.
Damage of Multiple Swings
Factors of Multiple Swings
Maximum Swings for Characters
While characters are capable of getting many swings, each swing is not as strong as the first swing. The damage for each swing goes as follows:
Second Swing: 70-75% of first swing damage
Third Swing: 70-75% of second swing damage
Fourth Swing: 70-75% of second swing damage
Fifth Swing: 70-75% of second swing damage
Sixth Swing: 70-75% of second swing damage
Seventh Swing: 70-75% of second swing damage
Eighth Swing: 70-75% of second swing damage
This is barring the Continual Attack skill, a unique skill that a few characters have, which allows them to start an entire new attack string. This new string may come after other people take their attacks. You can distinguish between another attack string and another swing within an attack string by the damage. An attack string always starts with full damage.
When an attack rune or unite attack is used, the estimated 'total damage' of the character is used to determine the damage. If a character is capable of performing two swings, and has an attack rune that inflicts 1.5x damage on an enemy, the damage inflicted will be:
1.5(first swing damage + 70-75% of first swing damage)
There are so many different factors that determine how many swings a character will get in, that it has to be divided in two.
Movement Speed Factors
Swing Speed Factors
Each turn is divided into eight "ticks" that a character has to make their move. When a character has to move to attack an enemy, it takes up time. This amount of time can be previewed in the attack meter at the bottom of the screen that shows up when you select an enemy to attack. The red bar accompanied by the boot icon shows how much of the time is being used to reach the enemy. There are three factors that fall into this category of how long it takes for your character to reach the enemy.
Proximity to Enemy
The enemy and ally sides start on opposite sides of the battlefield, and must run up to eachother to begin attacking. Obviously, when a character is standing right next to the enemy, then no time is needed to move and attack. However, when there is space between the enemies, the other factor comes into play.
MOV stat
The MOV stat is the main determinant of how fast a character can move. The following table shows each character's base MOV stat.
| Base MOV Stat | 15 | 20 | 24 | 25 | 27 | 30 | 35 | 40 | 45 |
| Characters |
Hallec Leo Kosanji Rico |
Bazba Beecham Borus Cecile Chris Dupa Estella Fred Jacques Kogoro Koroku Mel Mua Nicolas Percival Piccolo Sasarai Shiba Viki(adult) Viki(young) |
Samus |
Ace Aila Alanis Augustine Belle Connie Duke Edge Futch Gadget Z Gau Geddoe Joker Lilly Lucia Melville Rhett Rody Roland Salome Sanae Y Sgt. Joe Sharon Thomas Wan Fu Wilder Yuiri Yumi |
Reed |
Elaine Emily Franz Hugo Juan Koichi Landis Nash Nei Queen Toppo |
Ayame Fubar Shabon Watari |
Bright Kenji |
Ruby |
Holy Dash Skill
The Holy Dash Skill is a skill that everybody can learn, that increases the MOV stat. The first table here shows the effect of the skill as it is increased, and the second table shows everybody's max rank in the skill.
| Skill Level | E | D | C | B | B+ | A | A+ | S |
| Movement Increase (%) | +5 | +10 | +15 | +20 | +30 | +45 | +70 | +100 |
| Max Holy Dash | E | D | C | B | B+ | A | A+ | S |
| Characters |
None |
None |
Borus Chris Dupa Estella Kosanji Piccolo Rico Samus Sarah Sasarai Shiba Wan Fu |
Aila Augustine Bazba Bright Connie Edge Emily Franz Fred Futch Gadget Z Geddoe Jacques Joker Kogoro Koroku Leo Luc Mel Mua Reed Rhett Salome Sanae Y Toppo Twaikin Viki(adult) Viki(young) Yuber |
Ace Alanis Beecham Belle Duke Fubar Gau Hallec Hugo Jimba Juan Koichi Landis Lilly Lucia Lulu Melville Nei Nicolas Percival Queen Rody Roland Ruby Sgt. Joe Sharon Thomas Wilder Yuiri Yumi |
Elaine Nash Shabon Watari |
Cecile |
Ayame Kenji |
As you have read in the 'Movement Speed Factors' section, there are eight ticks that a character has to make their move. What is left after the character moves to the enemy is left for their attack string. This is where the meat of the multiple swings system comes in.
Weapon Weight
Each weapon has its own weight that makes it easy or hard to swing. These weights are for the most part based on the type of weapon, but there are a few exceptions. There are twelve groupings of weapon weights, and here they are.
| WPN Weight | 12 | 11 | 10 | 09 | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 |
| Chars. |
Bazba Dupa Hallec Landis Leo Nicolas Rico Shiba |
Estella Luc Rhett Sasarai Sgt. Joe Wilder |
Aila Alanis Belle Duke Futch Jacques Piccolo Roland Rody Salome Sanae Y Sarah Twaikin Viki(adult) Viki(young) Yuiri Yumi |
Cecile Franz Gau Sharon |
Lucia |
Geddoe |
Augustine Beecham Borus Edge Elaine Fred Jimba Lilly Melville Mua Percival Queen Reed Samus Thomas Wan Fu |
Ace Yuber |
Chris |
Ayame Hugo Lulu Nash Toppo Watari |
Bright Connie Fubar Gadget Z Kogoro Koichi Koroku Kosanji Mel Ruby |
Emily Joker Juan Kenji Nei Shabon |
Swing Skill
The Swing skill, able to be learned by every character, decreases the time needed to use one's weapon as it is improved. This table shows its effect on swing time as the rank is increased.
| Skill Level | E | D | C | B | B+ | A | A+ | S |
| Freeze Time (%) | -5 | -10 | -17 | -25 | -36 | -50 | -70 | -100 |
| Attack Time (%) | -3 | -5 | -7 | -10 | -15 | -20 | -35 | -50 |
This second table shows what characters max out naturally at each skill rank. With the exception noted below this table, the only way to boost the Swing skill other than at a Bujutsu teacher is Jefferson's Top Commander appointment, which boosts the Swing skill one rank for whoever is appointed to it. Only one person may be appointed to it at any one time.
| Max Swing Skill | E | D | C | B | B+ | A | A+ | S |
| Characters | None | None |
Alanis Estella Jacques Kosanji Leo Luc Nicolas Piccolo Rico Salome Sarah Sasarai Twaikin Viki(adult) Viki(child) Wan Fu |
Augustine* Bazba Beecham Borus Bright Cecile Chris Connie Duke Dupa Edge Franz Fred Fubar Futch Gadget Z Jimba Joker Kogoro Landis Mua Roland Samus Shiba Toppo |
Ace Aila Ayame Belle Elaine Gau Geddoe Kenji Koichi Koroku Lilly Lucia Lulu Melville Nash Nei Percival Queen Reed Rody Ruby Sanae Y Sgt. Joe Sharon Thomas Wilder Yuiri Yumi |
Hugo Juan Mel Shabon Watari Yuber |
Rhett |
Emily Hallec |
* Augustine is the only character capable of equipping Rose Brooches and White Rose Brooches, accessories which increase the Swing skill. Thus, he can very easily be boosted to Swing rank 'S'.
SPD Stat
As the speed stat increases, the swing time decreases. The rate at this affects the swing time changes by weapon weight; A person in the weapon weight group "01" will start to swing fast enough to get two swings at a SPD stat of 90 without the swing skill, while someone in the group "03" will get two swings at SPD of 97, while someone in the group "12" will not get a second swing with no swing rank at any speed.
SPD ceases to affect the swing time after a certain SPD stat is reached. The exact number in question changes as the Swing skill is raised. The swing-affecting SPD maxes given in this table have a margin of error of five points each way for all of them - what it means is that at no swing skill, each character will reach a minimum swing time somewhere inbetween 215 and 225 SPD, and the swing time cannot be decreased any more by the SPD stat after that.
| Skill Level | No Swing | E | D | C | B | B+ | A | A+ | S |
| SPD Max | 220 | 220 | 200 | 180 | 180 | 160 | 160 | 135 | 115 |
This second speed table lists every character's growth rate for the SPD stat (for more information on the growth rates, see the stat growth guide). All you really need to know is that the farther to the right you get, the faster the character is. It should be noted that groups 07 and 10 are about the same speed at endgame levels; however, I ranked 10 faster because for most of the game the 10 rank is faster, starting in the mid-levels the 07 rank starts to play catch up, but only catches up as the level gets into the 50s. Thus, overall 10 is faster.
| Speed Growth Rate | 02 | 03 | 04 | 05 | 06 | 07 | 10 |
| Characters |
Koichi Viki(adult) |
Bazba Cecile Connie Duke Hallec Kenji Koroku Kosanji Leo Nicolas Piccolo Rico Shiba Twaikin Viki(young) Wan Fu Yumi |
Ace Beecham Borus Bright Chris Dupa Emily Franz Gadget Z Joker Kogoro Luc Lucia Mel Melville Mua Queen Reed Roland Salome Samus Sgt. Joe Thomas Toppo Yuber Yuiru |
Alanis Augustine Belle Edge Elaine Estella Fred Gau Geddoe Lilly Nash Nei Percival Ruby Sanae Y Sarah Sasarai Shabon Wilder |
Aila Fubar Futch Hugo Jimba Lulu Rhett Rody Sharon Watari |
Ayame Jacques Landis |
Juan |
These values are for average speed stat at level 60 and max swing rank, without effect from Gale Runes or Jefferson's Top Commander appointment. Speed-raising equipment is okay. If the character may need help from speed-raising equipment to reach the specified number of swings (marked with an asterisk), the exact speed level at which they reach the swing is indicated below the table.
| Max Swings | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| Characters |
Bazba Duke Dupa Estella Leo Luc Nicolas Piccolo Rico Salome Sasarai Shiba Twaikin Viki (young) Viki(adult) |
Aila Alanis* Augustine Beecham Belle Borus Bright Cecile* Chris* Connie Edge Fred Futch Gadget Z Gau Jacques Jimba Kogoro Koichi Koroku Kosanji Landis* Lulu Mua Rody Roland* Samus Sanae Y Sarah* Sgt. Joe Sharon Thomas Wan Fu Wilder Yuiri Yumi |
Ace* Ayame Elaine* Geddoe* Hallec Joker* Lilly* Lucia* Melville* Nash* Percival* Queen* Reed* Rhett Toppo* Yuber |
Fubar* Hugo Kenji Nei* Ruby* Watari |
Augustine* Mel* |
Juan Shabon* |
No Characters |
Emily |
- Ruby reaches her fourth swing at 156 SPD.
- Roland reaches his second swing at 133 SPD.
- Landis reaches his second swing at 179 SPD.
- Shabon reaches her sixth swing at 149 SPD.
- Toppo reaches his third swing at 150 SPD.
- Nash reaches his third swing at 131 SPD.
- Nei reaches her fourth swing at 140 SPD.
- Joker reaches his third swing at 127 SPD.
- Fubar reaches his fourth swing at 143 SPD.
- Ace, Elaine, Lilly, Melville, Percival, Queen, and Reed reach their third swings at 151 SPD.
- Mel reaches her fourth swing at 135 SPD, and her fifth swing at 151 SPD.
- Lucia reaches her third swing at 153 SPD.
- Chris reaches her third swing at 165 SPD.
- Cecile reaches her second swing at 109 SPD.
- Alanis and Sarah reach their second swings at 149 SPD.
- Geddoe reaches his third swing at 160 SPD.
- Augustine reaches five swings with his Swing skill boosted to S with Rose Brooches or White Rose Brooches.